wilg New member Nov 27, 2018 #1 PlayerInput.EnableGameplayInput(false) is protected, which seems to be the most relevant thing. Is the right way to do this to subclass a PlayerInput class and add my own hooks?
PlayerInput.EnableGameplayInput(false) is protected, which seems to be the most relevant thing. Is the right way to do this to subclass a PlayerInput class and add my own hooks?
wilg New member Nov 27, 2018 #2 Oh, maybe the answer is here at the bottom of these docs: https://opsive.com/support/documentation/ultimate-character-controller/input/ EventHandler.ExecuteEvent(m_Character, "OnEnableGameplayInput", false);
Oh, maybe the answer is here at the bottom of these docs: https://opsive.com/support/documentation/ultimate-character-controller/input/ EventHandler.ExecuteEvent(m_Character, "OnEnableGameplayInput", false);