Warning in MovementUtility.cs

Razael

New member
I have thirty (30) enemy agents created. I'm receiving the following warning out of the MovementUtility.cs file in Behavior Designer Movement:
Warning: The hit count is equal to the max collider array size. This will cause objects to be missed. Consider increasing the max collision count size.
UnityEngine.Debug:LogWarning (object)
BehaviorDesigner.Runtime.Tasks.Movement.MovementUtility:WithinHearingRange (UnityEngine.Transform,UnityEngine.Vector3,single,single,UnityEngine.Collider[],UnityEngine.LayerMask) (at Assets/Behavior Designer Movement/Scripts/MovementUtility.cs:181)
BehaviorDesigner.Runtime.Tasks.Movement.CanHearObject:OnUpdate () (at Assets/Behavior Designer Movement/Scripts/Tasks/CanHearObject.cs:61)
BehaviorDesigner.Runtime.BehaviorManager:ReevaluateConditionalTasks (BehaviorDesigner.Runtime.BehaviorManager/BehaviorTree)
BehaviorDesigner.Runtime.BehaviorManager:Tick (BehaviorDesigner.Runtime.BehaviorManager/BehaviorTree)
BehaviorDesigner.Runtime.BehaviorManager:Tick ()
BehaviorDesigner.Runtime.BehaviorManager:Update ()

My question is: Where is the max collision count size defined?
 
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