I tried in a fresh project with latest 2.1.7 and latest agility pack just import anew character after that. the issue what i noticed is some lag in jumping animation. it will move toward vault but will wait for few seconds then only it will jump.I just tested this and Vault worked - can you try it in a fresh project and if it still doesn't work list the steps to reproduce?
Just checking you understood my comment: https://opsive.com/forum/index.php?threads/solved-does-move-toward-ability-have-issues-buggy.1071/Yes demo scene it works fine but when i make a new scene i am facing the issue. Thanks
It will work on one side and if i came from the other side it will either jump or walk.thanksJust checking you understood my comment: https://opsive.com/forum/index.php?threads/solved-does-move-toward-ability-have-issues-buggy.1071/
I check with demo prefab model still one side it works fine another side it still walking.it will work sometimes I think it depends upon camera angle. I change the motor rotation to 100. but why it happens like that.I just tried with Ethan and was able to get it to work. Does your vault object have two Ability Start Location GameObjects underneath it?
When trying in demo scene my character working fine but when i make a new scene its not working front side working fine but back side not working (2nd screen shot.)please help.On the vault ability (your second screenshot) you can specify how it detects the vault objects. It sounds like you want to increase the Angle Threshold for determining if an object is detected.
thanks. Vault values are same problem happens was the collider size now its working fine.ThanksDid you adjust the angle threshold? Also, have you tried bringing Nolan into your scene to see if that works? If that works then it is a problem with your character so you can go through and ensure the vault values are the same.