I'm having difficulty getting a state trigger component to function correctly for my custom character. Specifically, I'm attempting to implement dynamic gravity when my character enters the trigger, but the Align to Gravity Zone and Align to Ground states fail to activate.
I noticed the State Name in the component is set to "DynamicGravity." Do I need to enter this state name somewhere within my character? Furthermore, the trigger functions properly for the demo "Atlas" prefab character in my scene, but not for my custom character. I'm unsure of what I'm overlooking during setup.
I noticed the State Name in the component is set to "DynamicGravity." Do I need to enter this state name somewhere within my character? Furthermore, the trigger functions properly for the demo "Atlas" prefab character in my scene, but not for my custom character. I'm unsure of what I'm overlooking during setup.