EagleGamer15
Member
I'm using the Use ItemAbility for a melee attack, I have to have it set to wait for the animation event rather than time because I'm using a combo attack set up.
If I spam the attack button, eventually I noticed that in my animator the animation freezes because the Slot0ItemStateIndex parameter is stuck at 1 instead of resetting to 0 when the animation event fires, which is even weirder because the Slot0ItemSubstateIndex is being reset to 0.
The only clue I've found so far is that the Use ability is remaining as active even after the OnAnimatorItemUseComplete event fires.
If I spam the attack button, eventually I noticed that in my animator the animation freezes because the Slot0ItemStateIndex parameter is stuck at 1 instead of resetting to 0 when the animation event fires, which is even weirder because the Slot0ItemSubstateIndex is being reset to 0.
The only clue I've found so far is that the Use ability is remaining as active even after the OnAnimatorItemUseComplete event fires.