robert.nally
New member
Hey,
I'm using the previous third person character controller for my game and I've got a ways to go before completing the game. As an aside, I am also using Unity 2017.2 at the moment and I'm starting to look into using the latest version of Unity, 2019.2, as I think the shader graph and high definition render pipeline might now be in a more complete or usable state? If anyone has thoughts on that I would love to hear them. Anyway, since I'm doing all this upgrading and I've got a while to go before completing the game, I was thinking that I might as well also look into upgrading the character controller as well.
The game I have is based around 3D platforming and I think it would be safe to say that the rigidbody character controller aspect of third person controller has been important. There are a number of abilities in the game and they use forces on the rigidbody character controller in order to function. When Ultimate Character Controller was being developed it seemed like it might not be a rigidbody character controller and I was just wondering if that is the case.
I'm assuming I'll need to rebuild my character, fix some scripts that reference the character, and possibly re-update some changes I made directly to Third Person Controller scripts, but I was wondering how the feel of the controller and the way it functions has changed and how that might impact an update. How possible might it be to sort of recreate the jumping feel, control, and movement that is there with the previous controller with the latest controller. I know it likely won't be 1:1, and in some cases that is probably a good thing as the new controller seems to have a lot of nice updates, but if anyone has experience with both controllers and can share how their transition went or what the major differences between the two are when it comes to upgrading that would be super helpful.
Thanks,
Rob
I'm using the previous third person character controller for my game and I've got a ways to go before completing the game. As an aside, I am also using Unity 2017.2 at the moment and I'm starting to look into using the latest version of Unity, 2019.2, as I think the shader graph and high definition render pipeline might now be in a more complete or usable state? If anyone has thoughts on that I would love to hear them. Anyway, since I'm doing all this upgrading and I've got a while to go before completing the game, I was thinking that I might as well also look into upgrading the character controller as well.
The game I have is based around 3D platforming and I think it would be safe to say that the rigidbody character controller aspect of third person controller has been important. There are a number of abilities in the game and they use forces on the rigidbody character controller in order to function. When Ultimate Character Controller was being developed it seemed like it might not be a rigidbody character controller and I was just wondering if that is the case.
I'm assuming I'll need to rebuild my character, fix some scripts that reference the character, and possibly re-update some changes I made directly to Third Person Controller scripts, but I was wondering how the feel of the controller and the way it functions has changed and how that might impact an update. How possible might it be to sort of recreate the jumping feel, control, and movement that is there with the previous controller with the latest controller. I know it likely won't be 1:1, and in some cases that is probably a good thing as the new controller seems to have a lot of nice updates, but if anyone has experience with both controllers and can share how their transition went or what the major differences between the two are when it comes to upgrading that would be super helpful.
Thanks,
Rob