Hi, guys. We have just upgraded the plugin from 1.5.7 to 1.6.6, and no trees we created previously can be loaded now.
When I clicked "open" button, the editor is empty and the log said:
Please help me or I will lose all my work! Thank you!
When I clicked "open" button, the editor is empty and the log said:
NullReferenceException: Object reference not set to an instance of an object
BinaryDeserialization.LoadTask (BehaviorDesigner.Runtime.TaskSerializationData taskSerializationData, BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.List`1[BehaviorDesigner.Runtime.Tasks.Task]& taskList, BehaviorDesigner.Runtime.BehaviorSource& behaviorSource) (at <f8335d4b3d414ecb89051fdcd8a160c3>:0)
BinaryDeserialization.Load (BehaviorDesigner.Runtime.TaskSerializationData taskData, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at <f8335d4b3d414ecb89051fdcd8a160c3>:0)
BehaviorDesigner.Runtime.BehaviorSource.CheckForSerialization (System.Boolean force, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at <f8335d4b3d414ecb89051fdcd8a160c3>:0)
BehaviorDesigner.Editor.GraphDesigner.Load (BehaviorDesigner.Runtime.BehaviorSource behaviorSource, System.Boolean loadPrevBehavior, UnityEngine.Vector2 nodePosition) (at <a44ae878c2c74c8aaebb7cdbe1437b22>:0)
BehaviorDesigner.Editor.BehaviorDesignerWindow.LoadBehavior (BehaviorDesigner.Runtime.BehaviorSource behaviorSource, System.Boolean loadPrevBehavior, System.Boolean inspectorLoad) (at <a44ae878c2c74c8aaebb7cdbe1437b22>:0)
BehaviorDesigner.Editor.BehaviorDesignerWindow.UpdateTree (System.Boolean firstLoad) (at <a44ae878c2c74c8aaebb7cdbe1437b22>:0)
BehaviorDesigner.Editor.BehaviorDesignerWindow.OnGUI () (at <a44ae878c2c74c8aaebb7cdbe1437b22>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <df7127ba07dc446d9f5831a0ec7b1d63>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <df7127ba07dc446d9f5831a0ec7b1d63>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <df7127ba07dc446d9f5831a0ec7b1d63>:0)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at D:/unity/Editor/Mono/HostView.cs:342)
UnityEditor.HostView.Invoke (System.String methodName) (at D:/unity/Editor/Mono/HostView.cs:336)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at D:/unity/Editor/Mono/HostView.cs:310)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean floatingWindow, System.Boolean isBottomTab) (at D:/unity/Editor/Mono/GUI/DockArea.cs:361)
UnityEditor.DockArea.OldOnGUI () (at D:/unity/Editor/Mono/GUI/DockArea.cs:320)
UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout) (at D:/unity/Modules/UIElements/IMGUIContainer.cs:244)
UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr)
Please help me or I will lose all my work! Thank you!