skinwalker
Member
Hi,
I have a problem using unity 2019 which doesn't happen in unity 2020. Installed the new input system and followed the tutorial, upon start sometimes my cursor stays visible even though its in the middle of the screen, that shouldn't be a problem to rotate the camera still, but is the first warning something with the cursor is going wrong. Even using a custom script to lock the cursor and set it to invisible doesn't hide it.
Then no matter how I move the mouse the camera isn't following the direction of the mouse, so I can't freely move my character. You can test this with a new unity 2019.4 project and building a simple character.
Do you have any suggestions other than update to unity 2020 LTS? Is the new input system even reliable for production?
I have a problem using unity 2019 which doesn't happen in unity 2020. Installed the new input system and followed the tutorial, upon start sometimes my cursor stays visible even though its in the middle of the screen, that shouldn't be a problem to rotate the camera still, but is the first warning something with the cursor is going wrong. Even using a custom script to lock the cursor and set it to invisible doesn't hide it.
Then no matter how I move the mouse the camera isn't following the direction of the mouse, so I can't freely move my character. You can test this with a new unity 2019.4 project and building a simple character.
Do you have any suggestions other than update to unity 2020 LTS? Is the new input system even reliable for production?