Unexpected delay when trying to destroy an object

ShadowZie

Member
Hello, i made a simple moving navmesh object on plain terrain using behaviortree. I use a script to destory the game object,
but when i invoke Destroy(this.gameobject) , it takes up to 3-5 frames (1-2 seconds) to be destroyed. Why does it happen?
 
Moving to the Behavior Designer board.

I would post this on the Unity forum about this - Behavior Designer doesn't introduce any sort of delay when destroying objects.
 
Top