S ShadowZie Member Jan 4, 2023 #1 Hello, i made a simple moving navmesh object on plain terrain using behaviortree. I use a script to destory the game object, but when i invoke Destroy(this.gameobject) , it takes up to 3-5 frames (1-2 seconds) to be destroyed. Why does it happen?
Hello, i made a simple moving navmesh object on plain terrain using behaviortree. I use a script to destory the game object, but when i invoke Destroy(this.gameobject) , it takes up to 3-5 frames (1-2 seconds) to be destroyed. Why does it happen?
Justin Administrator Staff member Jan 5, 2023 #2 Moving to the Behavior Designer board. I would post this on the Unity forum about this - Behavior Designer doesn't introduce any sort of delay when destroying objects.
Moving to the Behavior Designer board. I would post this on the Unity forum about this - Behavior Designer doesn't introduce any sort of delay when destroying objects.