Shadowing
Member
I notice the Underwater bubbles slot says WaterEffect.
FIgured I need a WaterEffect component but couldn't find one.
Whats the requirements?
Right now i just have a particle system but it doesnt play.
Edit: does work in your demo though. My prefab looks like yours. Its just a prefab with a particle system
Edit: so i went and added your bubble prefab to my character and it doesnt work.
Gotta be something I don't have set up right then. I took a picture of all the settings from Nolan and matched them.
Edit: I'm at a loss idk. I added Debug on all the m_UnderwaterBubbles stops and play
Everything seems fine.
Even on WaterEffect.cs it plays just fine.
I noticed that audio click bubbles display sin Scheduler but not particle effect and nothing shows up in Object pool.
This is probably why I see no bubbles
Edit: While looking at the Swiming demo scene, I notice bubbles need to be added to the pool manager. so I added that and still no bubbles shown.
FIgured I need a WaterEffect component but couldn't find one.
Whats the requirements?
Right now i just have a particle system but it doesnt play.
Edit: does work in your demo though. My prefab looks like yours. Its just a prefab with a particle system
Edit: so i went and added your bubble prefab to my character and it doesnt work.
Gotta be something I don't have set up right then. I took a picture of all the settings from Nolan and matched them.
Edit: I'm at a loss idk. I added Debug on all the m_UnderwaterBubbles stops and play
Everything seems fine.
Even on WaterEffect.cs it plays just fine.
Code:
m_Playing = true;
if (m_Particles != null) {
Debug.Log("Playing Bubbles");
m_Particles.Play();
}
I noticed that audio click bubbles display sin Scheduler but not particle effect and nothing shows up in Object pool.
This is probably why I see no bubbles
Edit: While looking at the Swiming demo scene, I notice bubbles need to be added to the pool manager. so I added that and still no bubbles shown.
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