Soris
New member
I have followed the UMA integration guide, both ways, and constantly get this error. The Camera Controller is turning itself off when entering playmode.
Error: There is no look source attached to the character UMADynamicCharacterAvatar. Ensure the character has a look source attached. For player characters the look source is the Camera Controller, and AI agents use the Local Look Source.
UnityEngine.Debug:LogError (object)
Opsive.UltimateCharacterController.FirstPersonController.Character.MovementTypes.Combat:GetDeltaYawRotation (single,single,single,single) (at Assets/Opsive/UltimateCharacterController/Scripts/FirstPersonController/Character/MovementTypes/Combat.cs:32)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotionHandler:GetRotationInput (single,single,single&) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotionHandler.cs:67)
Opsive.UltimateCharacterController.SimulationManager/SmoothedCharacter:Move (bool) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/SimulationManager.cs:166)
Opsive.UltimateCharacterController.SimulationManager:MoveCharacters (bool,single) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/SimulationManager.cs:723)
Opsive.UltimateCharacterController.SimulationManager:FixedUpdate () (at Assets/Opsive/UltimateCharacterController/Scripts/Game/SimulationManager.cs:671)
Error: There is no look source attached to the character UMADynamicCharacterAvatar. Ensure the character has a look source attached. For player characters the look source is the Camera Controller, and AI agents use the Local Look Source.
UnityEngine.Debug:LogError (object)
Opsive.UltimateCharacterController.FirstPersonController.Character.MovementTypes.Combat:GetDeltaYawRotation (single,single,single,single) (at Assets/Opsive/UltimateCharacterController/Scripts/FirstPersonController/Character/MovementTypes/Combat.cs:32)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotionHandler:GetRotationInput (single,single,single&) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotionHandler.cs:67)
Opsive.UltimateCharacterController.SimulationManager/SmoothedCharacter:Move (bool) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/SimulationManager.cs:166)
Opsive.UltimateCharacterController.SimulationManager:MoveCharacters (bool,single) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/SimulationManager.cs:723)
Opsive.UltimateCharacterController.SimulationManager:FixedUpdate () (at Assets/Opsive/UltimateCharacterController/Scripts/Game/SimulationManager.cs:671)