adampliska
New member
Hello,
Hoping someone can help me with a problem trying to add FinalIKBridge to an UMA setup that uses the Ultimate Character Controller.
I am doing the UMA setup though code, using the provided UMA Character Builder, and the UMA Ability Builder scripts. I can get the UMA loaded, I can move around, and it appears that the character controller is working exactly as I need. Next I loaded FinalIK, and added the provided LookAtIK script to the UMA character. Then I downloaded the FinalIKBridge and added that to the UMA character as well. Because I am not using the FullBodyBipedIK, I needed to add the head on my own, which I did by looking for the head transform, and setting m_Head, before Awake is called on the FinalIKBridge component. I run the game, and everything hooks up without any visible error. I see a new game object has been added called Character IK Target. However… my UMA character has the jitters. It’s like the FinalIK parts are fighting with the controller. I’ve attached a GIF to this thread.
I’ve check the script order from another thread FinalIKBridge is -8 and the KinematicObjectManager is -5. I’ve tried to set a target on the Local Look Source script, but that doesn’t stop the jitter.
Any advice on what to try next?
Hoping someone can help me with a problem trying to add FinalIKBridge to an UMA setup that uses the Ultimate Character Controller.
I am doing the UMA setup though code, using the provided UMA Character Builder, and the UMA Ability Builder scripts. I can get the UMA loaded, I can move around, and it appears that the character controller is working exactly as I need. Next I loaded FinalIK, and added the provided LookAtIK script to the UMA character. Then I downloaded the FinalIKBridge and added that to the UMA character as well. Because I am not using the FullBodyBipedIK, I needed to add the head on my own, which I did by looking for the head transform, and setting m_Head, before Awake is called on the FinalIKBridge component. I run the game, and everything hooks up without any visible error. I see a new game object has been added called Character IK Target. However… my UMA character has the jitters. It’s like the FinalIK parts are fighting with the controller. I’ve attached a GIF to this thread.
I’ve check the script order from another thread FinalIKBridge is -8 and the KinematicObjectManager is -5. I’ve tried to set a target on the Local Look Source script, but that doesn’t stop the jitter.
Any advice on what to try next?