KrejwenBAN
Member
Hi,
I have questions about UIS and Addressables. I know that UIS is not support addressables by design (currently). However, I see that
there are methods to add items category, definitions, etc. to database at runtime.
Is the following way will work?
1. Create items in UI,
2. Move items data to separate folder,
3. Mark them as addressables, e.g. for DLC
4. Load data with addressables system
5. Add them to UIS DB and use in the game
I see a few questions/problems:
1. To create item definition I have to use UI which means they will be added to DB. How can I remove it from DB but not from the project?
2. How the system will behave when I add dynamically items, save data and reload game? Is ID for item will change or will be the same?
3. How the system will react on name clash? For example, I add by accident an item with the same name that exist in DB?
I have questions about UIS and Addressables. I know that UIS is not support addressables by design (currently). However, I see that
there are methods to add items category, definitions, etc. to database at runtime.
Is the following way will work?
1. Create items in UI,
2. Move items data to separate folder,
3. Mark them as addressables, e.g. for DLC
4. Load data with addressables system
5. Add them to UIS DB and use in the game
I see a few questions/problems:
1. To create item definition I have to use UI which means they will be added to DB. How can I remove it from DB but not from the project?
2. How the system will behave when I add dynamically items, save data and reload game? Is ID for item will change or will be the same?
3. How the system will react on name clash? For example, I add by accident an item with the same name that exist in DB?