I am new to UIS. I just followed this tutorial
after duplicating UI and spawn, I got this error when play.
NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateInventorySystem.UI.Menus.Shop.ShopMenu.OnInventoryBound () (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Menus/Shop/ShopMenu.cs:124)
Opsive.UltimateInventorySystem.UI.Panels.ItemViewSlotContainers.InventoryPanelBinding.BindInventory (Opsive.UltimateInventorySystem.Core.InventoryCollections.Inventory inventory) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ItemViewSlotContainers/InventoryPanelBinding.cs:44)
Opsive.UltimateInventorySystem.UI.Panels.ItemViewSlotContainers.InventoryPanelBinding.BindInventory () (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ItemViewSlotContainers/InventoryPanelBinding.cs:37)
Opsive.UltimateInventorySystem.UI.Panels.ItemViewSlotContainers.InventoryPanelBinding.Initialize (Opsive.UltimateInventorySystem.UI.Panels.DisplayPanel display) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ItemViewSlotContainers/InventoryPanelBinding.cs:23)
Opsive.UltimateInventorySystem.UI.Menus.Shop.ShopMenu.Initialize (Opsive.UltimateInventorySystem.UI.Panels.DisplayPanel display) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Menus/Shop/ShopMenu.cs:74)
Opsive.UltimateInventorySystem.UI.Panels.DisplayPanel.Setup (Opsive.UltimateInventorySystem.UI.Panels.DisplayPanelManager manager) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/DisplayPanel.cs:131)
Opsive.UltimateInventorySystem.UI.Panels.DisplayPanelManager.Awake () (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/DisplayPanelManager.cs:75)
NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateInventorySystem.UI.Menus.Shop.ShopMenu.OnInventoryBound () (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Menus/Shop/ShopMenu.cs:124)
Opsive.UltimateInventorySystem.UI.Panels.ItemViewSlotContainers.InventoryPanelBinding.BindInventory (Opsive.UltimateInventorySystem.Core.InventoryCollections.Inventory inventory) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ItemViewSlotContainers/InventoryPanelBinding.cs:44)
Opsive.UltimateInventorySystem.UI.Panels.ItemViewSlotContainers.InventoryPanelBinding.BindInventory () (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ItemViewSlotContainers/InventoryPanelBinding.cs:37)
Opsive.UltimateInventorySystem.UI.Panels.ItemViewSlotContainers.InventoryPanelBinding.Initialize (Opsive.UltimateInventorySystem.UI.Panels.DisplayPanel display) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ItemViewSlotContainers/InventoryPanelBinding.cs:23)
Opsive.UltimateInventorySystem.UI.Menus.Shop.ShopMenu.Initialize (Opsive.UltimateInventorySystem.UI.Panels.DisplayPanel display) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Menus/Shop/ShopMenu.cs:74)
Opsive.UltimateInventorySystem.UI.Panels.DisplayPanel.Setup (Opsive.UltimateInventorySystem.UI.Panels.DisplayPanelManager manager) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/DisplayPanel.cs:131)
Opsive.UltimateInventorySystem.UI.Panels.DisplayPanelManager.Awake () (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/DisplayPanelManager.cs:75)