Hello, I have purchased UCC v3
I am trying to use UFPS in my current game.
My major question is..
UFPS uses separate "Generic" rigged arms for arms animation and hides Arms and Head from Main Character So camera view looks nice, which is good.
But My character and lots of other (95%) characters (Bought from asset store) doesnt have separate rigged arms (Generic)
I thought FPS Mesh Tool can Help, I tried it, it just hid arms and head from main character nothing else. I expected it would give separate arms to work with UFPS but it doesn't.
I hope whoever reads this understand what i meant till now.
So, My question is does anyone knows of a solution, Because if i dont have "Generic" rigged arms for arms animation then i can't use UFPS nearly all features which is really disappointing.
I have again and again highlighted Generic because the demo animation/arms are made for that Generic rig not Humanoid standard rig.
I am trying to use UFPS in my current game.
My major question is..
UFPS uses separate "Generic" rigged arms for arms animation and hides Arms and Head from Main Character So camera view looks nice, which is good.
But My character and lots of other (95%) characters (Bought from asset store) doesnt have separate rigged arms (Generic)
I thought FPS Mesh Tool can Help, I tried it, it just hid arms and head from main character nothing else. I expected it would give separate arms to work with UFPS but it doesn't.
I hope whoever reads this understand what i meant till now.
So, My question is does anyone knows of a solution, Because if i dont have "Generic" rigged arms for arms animation then i can't use UFPS nearly all features which is really disappointing.
I have again and again highlighted Generic because the demo animation/arms are made for that Generic rig not Humanoid standard rig.