UCC V3 Change Values on Head Bob for Idle not working

TwistedMyre

New member
I've been trying to either reduce the amount of bob/sway the head does while idle, but to no avail. I've looked both the documentation and various forum posts and changed the settings accordingly, but I see no impact on the camera bob/sway even if all the values below in pic are set to 0.

V3 Documentation: https://opsive.com/support/document.../view-types/included-view-types/first-person/
Forum Post back in 2019 used to change settings: https://opsive.com/forum/index.php?threads/head-bob-while-idle.1615/

headbob.PNG


This character & camera was updated from V2 to V3 using the migration manager. I have not tested or changed the settings since V2. I am using only one camera and is anchored automatically to the characters head when it get's spawned in using a 3rd party extension. The default idle animation is being used with the demo controller and all movement/camera controls are being handled by UCC V3.

Is this a bug with the release of V3 of UCC?

Or is the bob/sway handled differently now and the documentation has not been updated?

If so, what settings need to be changed to reduce/remove the bob/sway on idle?
 
The first person spring mechanics didn't really change at all in v3. When the character is idle the bob won't be affecting the view type. Instead it's the shake. If you are using a full body character then the head position will also affect the look rotation. In the demo scene if you go to the first person springs zone and go to the no springs section you can see an example of what it looks like without any springs.
 
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