TwistedMyre
New member
I've been trying to either reduce the amount of bob/sway the head does while idle, but to no avail. I've looked both the documentation and various forum posts and changed the settings accordingly, but I see no impact on the camera bob/sway even if all the values below in pic are set to 0.
V3 Documentation: https://opsive.com/support/document.../view-types/included-view-types/first-person/
Forum Post back in 2019 used to change settings: https://opsive.com/forum/index.php?threads/head-bob-while-idle.1615/
This character & camera was updated from V2 to V3 using the migration manager. I have not tested or changed the settings since V2. I am using only one camera and is anchored automatically to the characters head when it get's spawned in using a 3rd party extension. The default idle animation is being used with the demo controller and all movement/camera controls are being handled by UCC V3.
Is this a bug with the release of V3 of UCC?
Or is the bob/sway handled differently now and the documentation has not been updated?
If so, what settings need to be changed to reduce/remove the bob/sway on idle?
V3 Documentation: https://opsive.com/support/document.../view-types/included-view-types/first-person/
Forum Post back in 2019 used to change settings: https://opsive.com/forum/index.php?threads/head-bob-while-idle.1615/
This character & camera was updated from V2 to V3 using the migration manager. I have not tested or changed the settings since V2. I am using only one camera and is anchored automatically to the characters head when it get's spawned in using a 3rd party extension. The default idle animation is being used with the demo controller and all movement/camera controls are being handled by UCC V3.
Is this a bug with the release of V3 of UCC?
Or is the bob/sway handled differently now and the documentation has not been updated?
If so, what settings need to be changed to reduce/remove the bob/sway on idle?