With my character holding a sword and a shield there seems to be a delay in when I can "Aim" the shield. It seems to be waiting for the attack animation to complete but, even so, there seems to be delay to slightly return the character's arm to idle before being able to aim the shield. Is there a way to tweak the values either within the third person controller or animator to alter shield Aim timing or allow it to interrupt an attack animation? I ideally I would like to allow the shield to be aimed towards the near the end of the attack animation. I am using the animations and controller from the demo scene. Thanks.