digitalOctopus
Member
Hello,
I've got a small floating platform with two waypoints, and I want my character to patrol back and forth between them. I've got the A* stuff set up the way his docs say to do it, and I have the UCC integration all set up. Everything appears to be set up correctly and there are no errors or warnings in the console at runtime, but the character won't move, aside from standing idle.
I've checked that all the speed settings are non-zero and that any "can move" type settings are turned on, but maybe I missed one somewhere? Here's a screenshot if it helps any:
The first ability in the behavior tree is just a simple Jump to make sure he's responsive, and that worked great. I'm wondering if it's something about the A* path that his controller doesn't like? Thanks for any tips!
I've got a small floating platform with two waypoints, and I want my character to patrol back and forth between them. I've got the A* stuff set up the way his docs say to do it, and I have the UCC integration all set up. Everything appears to be set up correctly and there are no errors or warnings in the console at runtime, but the character won't move, aside from standing idle.
I've checked that all the speed settings are non-zero and that any "can move" type settings are turned on, but maybe I missed one somewhere? Here's a screenshot if it helps any:
The first ability in the behavior tree is just a simple Jump to make sure he's responsive, and that worked great. I'm wondering if it's something about the A* path that his controller doesn't like? Thanks for any tips!