TrajectoryObject has NaN position error

Kirshor

Member
Hi,
If I set Collision Mode= reflect, The TrajectoryObject has NaN position error.
if Collision Mode=Collide => Run Ok.

Help me please.
 
More information:
Item used BoxCollider
It happen when I drop an item. And after SingleCast, m_RaycastHit.normal=NaN
TrajectoryObject is configed as attached image.
value in Log:
Physics.BoxCast((-0.9, 0.1, 1.5),(0.1, 0.0, 0.3),(0.0, -1.0, 0.0),out m_RaycastHit,(0.0, 1.0, 0.0, 0.1),0.02,m_ImpactLayers,QueryTriggerInteraction.Ignore);
Floor is a standard plane,BoxCollider, Global Position=(0,0,0)

Would you have any idea?

Thanks
 

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  • Screen Shot 2020-10-16 at 07.53.20.png
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