longshotsg
New member
Hello,
I'm using TPC v2.3.4 and creating a Third Person Combat mode for my character.
Followed the tutorial videos to create a character, add item definition base, and added a Assault Rifle to my character.
When I do a left mouse click (Fire1), the character will not play the fire animation. Aiming works though. I have not completed the shootable weapon script configuration but it shouldn't matter as your video(Shootable Weapon Setup at around 9:10) shows you playing firing animation without ammo or muzzle flash.
Anyway, it seems the character's Use ability is stuck after pressing Fire1 once. The Slot0ItemState or substate values never change/reset. It is always stuck at "Aim" but never goes to Fire.
Tried to create a new character with Nolan model and your AR model and item definitions and I have the same result.
Your Nolan character in the ThirdPersonDemo scene works though, but the character has a lot more configured.
But I shouldn't have to compare every behavior on the character on the demo scene to a newly created character. But I'm looking through now in the meantime.
So what am I missing?
Appreciate your help.
Thanks.
I'm using TPC v2.3.4 and creating a Third Person Combat mode for my character.
Followed the tutorial videos to create a character, add item definition base, and added a Assault Rifle to my character.
When I do a left mouse click (Fire1), the character will not play the fire animation. Aiming works though. I have not completed the shootable weapon script configuration but it shouldn't matter as your video(Shootable Weapon Setup at around 9:10) shows you playing firing animation without ammo or muzzle flash.
Anyway, it seems the character's Use ability is stuck after pressing Fire1 once. The Slot0ItemState or substate values never change/reset. It is always stuck at "Aim" but never goes to Fire.
Tried to create a new character with Nolan model and your AR model and item definitions and I have the same result.
Your Nolan character in the ThirdPersonDemo scene works though, but the character has a lot more configured.
But I shouldn't have to compare every behavior on the character on the demo scene to a newly created character. But I'm looking through now in the meantime.
So what am I missing?
Appreciate your help.
Thanks.