subliminalman
New member
So I'm trying to wrap my head around the concepts of the Behavior Tree and some of them aren't fully sticking yet.
The basic behavior I'm trying to do is to chase the player if they're within a smaller vision cone, log to the console if they're in a larger vision cone, and do nothing if in neither.
It currently stays at the Seek function once it gets to that part of the tree even if I leave line of sight. Is this because Seek doesn't return success unless it HasArrived?
I've watched through all of the tutorials and checked the video recreating the Hollow Knight boss but currently behavior trees are not feeling very intuitive in my mind at the moment. Any help would be appreciated.
The basic behavior I'm trying to do is to chase the player if they're within a smaller vision cone, log to the console if they're in a larger vision cone, and do nothing if in neither.
It currently stays at the Seek function once it gets to that part of the tree even if I leave line of sight. Is this because Seek doesn't return success unless it HasArrived?
I've watched through all of the tutorials and checked the video recreating the Hollow Knight boss but currently behavior trees are not feeling very intuitive in my mind at the moment. Any help would be appreciated.