Hi folks,
I'm still in a learnig process of both Unity and this awesome Ultimate Character Controller.
instead of wasting Justins time with email questions, I decided to reach out here. Maybe one of the more experienced users/devs can point me in the right direction.
So, i managed to set up a throwable item, a stick (like for a dog) in my case, to work properly. What causes headache to me, is that I can't figure out how the thrown stick can be simulated with the physics engine / treated as a normal RigidBody after being thrown.
While the TrajectoryObject movement is great and cool for weapon items for all the action/shooter games, I want the stick to just be thrown *wherever* and then lying around there.
Inclusive bouncing on the ground and flipping and so on. I'm so far not able to achieve this with the TrajectoryObject based throw action.
Question A: is this achievable with the included ThrowableItem system?
or
Question B: do i need to write my own UsableItem script to throw the object with RigidBody.AddForce/AddTorque?
Any hints are appreciated
P.s.: I really LOVE the opsive assets! It's just a joy to use it and as a beginner, I learned A LOT from just digging into the code <3
I'm still in a learnig process of both Unity and this awesome Ultimate Character Controller.
instead of wasting Justins time with email questions, I decided to reach out here. Maybe one of the more experienced users/devs can point me in the right direction.
So, i managed to set up a throwable item, a stick (like for a dog) in my case, to work properly. What causes headache to me, is that I can't figure out how the thrown stick can be simulated with the physics engine / treated as a normal RigidBody after being thrown.
While the TrajectoryObject movement is great and cool for weapon items for all the action/shooter games, I want the stick to just be thrown *wherever* and then lying around there.
Inclusive bouncing on the ground and flipping and so on. I'm so far not able to achieve this with the TrajectoryObject based throw action.
Question A: is this achievable with the included ThrowableItem system?
or
Question B: do i need to write my own UsableItem script to throw the object with RigidBody.AddForce/AddTorque?
Any hints are appreciated
P.s.: I really LOVE the opsive assets! It's just a joy to use it and as a beginner, I learned A LOT from just digging into the code <3