The character and camera both have only the combat movement/view type? The animator uses the AbilityIntData parameter to distinguish between adventure and combat movement. You can add the IntDataSetter ability to your character, and set the value to 1. This should fix the animation. You can also look at the demo, how it is handled there.
It is anyway recommended to build your own animator, so you can set it up without the AbilityIntData parameter if you only use combat movement.