The swimming speed is different when the character walks into the water and when the character jumps into the water.


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In my project, I noticed a difference in swimming speed that more than doubled when the character walked into the water and jumped into the water. (faster when jumping in)
I reproduced this in the demo, and I noticed a slight difference in speed.
I attach a video to help you understand.
I made the console display the average speed of the character every 100 Fixedupdates.

My guess is that it has something to do with the Speed Change ability and when it starts/stops. I will let you know more after I look into it.