MarkusKer
Member
Hello,
I reverted to using the unity navmesh agent instead of a*pathfinding using the surround task for the behavior tree. However, the rest of the tree is only executing if the surround task is not finished. As soon as the agent moves, the rest of the tree starts executing again. I am using a parallel task.
Regards,
Markus
I reverted to using the unity navmesh agent instead of a*pathfinding using the surround task for the behavior tree. However, the rest of the tree is only executing if the surround task is not finished. As soon as the agent moves, the rest of the tree starts executing again. I am using a parallel task.
Regards,
Markus