EagleGamer15
Member
My character suddenly started falling through the floor after jumping:
I put some Debug.Log lines into the DetectGroundCollision method of CharacterLocomotion.cs, it keeps saying that the character is grounded and the closest raycasthit is the floor (technically it is saying that grounded is false every other frame). It says this both during the jump and after it has fallen through.
I'm using the standard Jump and Fall abilities. I tried jumping in the demo scene, adjusting both the jump force and gravity amount, and that still works fine.
I put some Debug.Log lines into the DetectGroundCollision method of CharacterLocomotion.cs, it keeps saying that the character is grounded and the closest raycasthit is the floor (technically it is saying that grounded is false every other frame). It says this both during the jump and after it has fallen through.
I'm using the standard Jump and Fall abilities. I tried jumping in the demo scene, adjusting both the jump force and gravity amount, and that still works fine.