Hi, Is there a way to stop an ability on an animation event or when an animation has completed?
I've added a basic dodge roll ability, and just need to mark it as complete once the animation has completed. Currently using a coroutine in the AbilityStarted method, but this can be error-prone.
TIA
I've added a basic dodge roll ability, and just need to mark it as complete once the animation has completed. Currently using a coroutine in the AbilityStarted method, but this can be error-prone.
TIA