devomage
Member
SpawnParticlePreset > Particle Prefab > is not available when trying to select it from the Inspector.
I currently have an inherent of SpawnParticle to dynamically create the ParticleSystem. I did not see an easy way to pass a var to the SpawnParticle indicating it's SpellIndex. Is this the right approach? If so, I need "Spawn" to be public virtual and "m_Transform" + "m_SpawnedTransform" to be protected.
I currently have an inherent of SpawnParticle to dynamically create the ParticleSystem. I did not see an easy way to pass a var to the SpawnParticle indicating it's SpellIndex. Is this the right approach? If so, I need "Spawn" to be public virtual and "m_Transform" + "m_SpawnedTransform" to be protected.
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