ChristianWiele
Active member
Hi,
my multiplayer game has multiple levels, but I figured out that the SpawnManagerBase is not intended for this. If I load a new level the player on the master client is spawned, but on the client it is not spawned as the SpawnManagerBase reacts only on "OnPlayerEnteredRoom" which is not the case for the second level. What is the intended approach for using multiple levels with the PUN add-on?
Thanks, Christian
my multiplayer game has multiple levels, but I figured out that the SpawnManagerBase is not intended for this. If I load a new level the player on the master client is spawned, but on the client it is not spawned as the SpawnManagerBase reacts only on "OnPlayerEnteredRoom" which is not the case for the second level. What is the intended approach for using multiple levels with the PUN add-on?
Thanks, Christian