I have already tried this...
if (adv.Yaw > yl || adv.Yaw < -yl)
GetAbility<Aim>().RotateTowardsLookSourceTarget = false;
else GetAbility<Aim>().RotateTowardsLookSourceTarget = true;
Makes logical sense? Doesn't work...
Although, it doesn't work, I tried this
if (adv.Yaw > yl || adv.Yaw > -yl)
GetAbility<Aim>().RotateTowardsLookSourceTarget = false;
else GetAbility<Aim>().RotateTowardsLookSourceTarget = true;
Funny that makes no logical sense, yet it works to one side but not the other, the other goes way past then glitches back to where it should actually be at its limit.
I'm getting closer, but not close enough.
As you can imagine I want the character to rotate until its limit. Its just the aim that kills it unfortunately, everything else is working perfectly