I created a new item ability that lets me drop a golf ball. When a golf ball is dropped it is deducted from the players inventory, which is supposed to happen and works great. The issue I'm having is that the Monitors -> Slot0Item -> Count isn't refreshing when I drop a ball, but will refresh after using the club (which is a Shootable item).
I've tried m_ItemViewSlotContainer.Draw(); but it doesn't seem to work. Is there any way to have the ability I wrote refresh the Monitors ammo count?
Thanks
Here is a video for further explanation:
I've tried m_ItemViewSlotContainer.Draw(); but it doesn't seem to work. Is there any way to have the ability I wrote refresh the Monitors ammo count?
Thanks
Here is a video for further explanation: