Hi,
I am working with Gaia Pro and created a nice terrain to walk around in. It works great but I have one issue... Using Gaia's "Procedural Worlds Sky" it looks weird when i use an Opsive character (UCC, trying with Nolan for now).
To give an example, in Gaia if I use their built-in Camera/First person controller the sky looks like this:
But when using Nolan it looks weird... I am using the "Custom" character component and I am sure this has something to do with the Camera setup but I'm new to Unity... wondering if anyone's seen something similar and knows what I might play with to fix it
with UCC:
I am working with Gaia Pro and created a nice terrain to walk around in. It works great but I have one issue... Using Gaia's "Procedural Worlds Sky" it looks weird when i use an Opsive character (UCC, trying with Nolan for now).
To give an example, in Gaia if I use their built-in Camera/First person controller the sky looks like this:
But when using Nolan it looks weird... I am using the "Custom" character component and I am sure this has something to do with the Camera setup but I'm new to Unity... wondering if anyone's seen something similar and knows what I might play with to fix it
with UCC: