Hi,
I have a single melee attack animation and whenever user clicks attack button I want to stop if previous attack animation is executing and execute it again. I couldn't find such example in opsive and now I am confused what is the correct way to implement it. Also the strange thing is I noticed is Slot0ItemStateIndex stays 2 a little while even after attack animation finishes and it causes weird animation behaviors.
I have a single melee attack animation and whenever user clicks attack button I want to stop if previous attack animation is executing and execute it again. I couldn't find such example in opsive and now I am confused what is the correct way to implement it. Also the strange thing is I noticed is Slot0ItemStateIndex stays 2 a little while even after attack animation finishes and it causes weird animation behaviors.