Shootble Weapon Tracer Position

ScarEye

New member
Hi,
I was making a tracer using UCC for my fps game, the tracer is added and showing but in the wrong position.
How can I make it spawn or show it in the correct position?
 
On the first / third person shootable weapon properties component on your item you have a tracer location that you can assign (an empty game object that is positioned where you want the tracer to be spawned).
 
I just checked and it looks like it's spawning correctly - the Deathmatch AI Kit has an example of it setup. You can debug the location that it is spawning by placing a breakpoint within ShootableWeapon.AddHitscanTracer
 
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