ChristianWiele
Active member
Hi,
I have added a shake effect to the "Damaged Effect" slot of the character health component. The effect is defined in the effects section of the CharacterLodomotion component. In case of a damage, the correct effect is played, but it is not stopped, so it is constantly active. So if another damage occurs, the effect is not played again, as the first is still active. For the boss stomp this issue does not occur.
Thanks, Christian
I have added a shake effect to the "Damaged Effect" slot of the character health component. The effect is defined in the effects section of the CharacterLodomotion component. In case of a damage, the correct effect is played, but it is not stopped, so it is constantly active. So if another damage occurs, the effect is not played again, as the first is still active. For the boss stomp this issue does not occur.
Thanks, Christian