Cheo
Active member
Hello, when firing a gun the instantiated SharedAudioSource game objects are by default children of the Items object under the root object. But I couldn't find an option to set another parent for audio sources, I'd like to give gunshot sound effects parents near the fire point, am I missing something or do wo need to add some script lines ? One last thing, when reloading it seems that the audio source attached to the weapon is used for playing the reloading sound effect, I don't know why that effect differs from the rest.