Set magic projectile spawn point

dreycoon

New member
I have a character that I want to shoot a gun with one hand and throw magic with the other hand. I set the item up to be both shootable and magic. How do I get the magic projectile to be spawned from the opposite hand that the gun is in? Every time I set a transform in cast origin it resets upon Editor exit. It seems the transform that is set in there has to be part of the prefab to stick?

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