Sending Events between behaviors

Logiq121

New member
I'm looking for one Behavior tree to send an event and multiple other behaviors to listen for it with Has Received Event. For some reason, none the Crystal Drone Projectiles are not catching the event sent by the Drone Crystal Container. Am I missing something?

Unity_bGVYeTOFgT.png
Unity_aqWoIEHNUY.pngUnity_DXxAWi12HG.png
 
Your Has Received Event task isn't being reevaluated so the event won't be received. You have a Lower Priority conditional abort set which is good but the parent Parallel Selector task is preventing the task from reevaluating. You should switch that task to a regular Selector.
 
Top