Shadowing
Member
I don't what I did but I have this huge issue.
When I throw a grenade it fires once then does the animation of throwing it in a loop.
Used Slot 1 is Active
no active states.
Secondary Throw loops in the animator under Left Upperbody layer
Such a huge issue. idk how this one is gonna get solved. I even added on complete and it does get called using debug log option on the animator monitor.
Seems im back to it being something to do with Input or Used slot 1 ability.
When I throw a grenade it fires once then does the animation of throwing it in a loop.
Used Slot 1 is Active
no active states.
Secondary Throw loops in the animator under Left Upperbody layer
Such a huge issue. idk how this one is gonna get solved. I even added on complete and it does get called using debug log option on the animator monitor.
Seems im back to it being something to do with Input or Used slot 1 ability.