Secondary Throw loops

Shadowing

Member
I don't what I did but I have this huge issue.
When I throw a grenade it fires once then does the animation of throwing it in a loop.
Used Slot 1 is Active

no active states.
Secondary Throw loops in the animator under Left Upperbody layer

Such a huge issue. idk how this one is gonna get solved. I even added on complete and it does get called using debug log option on the animator monitor.

Seems im back to it being something to do with Input or Used slot 1 ability.




 
Thanks for the reply.
Turns out the problem was the animator. "Can transition to Self was all off."
I fixed the problem by redoing the animator by scratch. so idk what the problem was. Gonna back up my animator before making any changes to it in the future.

Anyways I found a bug. Version UCC2
When having it setup where you throw the grenade in the left hand while having rifle equip in the right hand.
If you throw a grenade slowly giving some time between each throw no problem exists. But if I start tapping grenade throw fast. The Use Slot 1 ability never shuts off. Which prevents any further grenade throws.

I have grenade setup where it ends by duration of .05. And not by a complete Event.
I'm guessing switching to using a on complete event will fix this maybe. will try that.
 
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