spockthegray
New member
Hi,
I followed the Opsive tutorials and noticed that there is an association between a specific item and a single Slot ID.
In my case, I want to be able to create many items where, if a particular slot ID is full, that same item is perfectly OK being attached to a different Slot ID.
For instance, if the character is holding a spear, it could be attached to an Item Slot on the left hand or the right hand, depending on whether one is already holding an item.
I didn't see a tutorial covering this behavior (having an item that could be attached to different slots, depending on availability of the slot).
Is there a tutorial somewhere that shows this, or if not, how can I achieve this in Opsive?
Thanks,
Danrae
I followed the Opsive tutorials and noticed that there is an association between a specific item and a single Slot ID.
In my case, I want to be able to create many items where, if a particular slot ID is full, that same item is perfectly OK being attached to a different Slot ID.
For instance, if the character is holding a spear, it could be attached to an Item Slot on the left hand or the right hand, depending on whether one is already holding an item.
I didn't see a tutorial covering this behavior (having an item that could be attached to different slots, depending on availability of the slot).
Is there a tutorial somewhere that shows this, or if not, how can I achieve this in Opsive?
Thanks,
Danrae