Projectiles reflecting off walls is an issue we've seen before with magic projectiles - can you try reproducing this in a fresh demo scene please? When the fire point intersects/passes the wall collider, it causes the firing direction to be the opposite of what it looks like it should be, although this isn't technically a bug. A workaround would be to ensure that the weapon's fire point can't intersect with the wall collider, e.g. by moving the fire point further back or slightly increasing the width of the character's CapsuleCollider.