AndrewSidereal Member Dec 21, 2020 #1 I could write this node myself, but wondering if there's a built-in way to return success when a given Behavior Designer variable has a value set. Specifically, it'll be a reference to a GameObect.
I could write this node myself, but wondering if there's a built-in way to return success when a given Behavior Designer variable has a value set. Specifically, it'll be a reference to a GameObect.
Justin Administrator Staff member Dec 22, 2020 #2 There is a Compare Shared Game Object task which allows you to compare two GameObjects, but beyond that it'll take a new task.
There is a Compare Shared Game Object task which allows you to compare two GameObjects, but beyond that it'll take a new task.
AndrewSidereal Member Dec 22, 2020 #3 I created a new conditional task via custom code. Marking resolved.