I'm learning to replacing animation using TPC. Start from idle animation with random animations from mixamo using Gestures Pack, create new animator controller and setup Idle SubStateMachine and BlendTree following the animator controller from demo, and set each animations from Gestures Pack with following parameters from demo as example (MovementSetID set as 0 since this Idle is only animation in controller). But I have problems :
- How to configure Idle ability to run animations only 1 time, not loop, then continue next random or sequence animation ?
- Can we setup without code ?
- If we must use code, please give example or clue of the steps
- When use AbilityFloatData, it will change change directly using number 0, 1 and 2 based on total animations on BlendTree, how to make it smooth when transition from 0 to 1 incrementally for example 0.1, then BlendTree will playing it smooth.
- I'm thinking when each animation `unchecked` for Loop setting, then it will play animation 1 time and wait for next, but it is not. It just clip seems 0.1 seconds for each animation when AbilityFloatData changed.