Redo AStar Movement Integration?


New member
Everything seems broken in this pack.


1. Wander sometimes can't reach target so it gets stuck
2. Search has no wait feature so it changes the destination every frame
3. Another issue with Search is "Arrive Distance" is never referenced in the script so it does nothing
4. Seek will go directly on top of the target (literally) because, again, "Arrive Distance" is never referenced so it does nothing even though it's an option in the AStar Seek task
I just updated the A* search task that addresses most of those items. The IAstarAI interface does not have a method to sample the position ahead of time so that's why the wander task is getting stuck. I will reach out to Aron to see if he can add it.