BigRookGames
Member
How are the preset default values stored when a state applies a value to a gameObject? I have a few player adjustable settings that I would like to overwrite or override the values set in the controller. I can assign the value but it seems to change back to the default value once a state uses that same component, so I am wondering if the values are stored at Start. Mainly this is for mouse sensitivity, i change the value but when the player zooms it goes back to the previous value when zoom is over.