PunLookSource possible bug

Zaddo

Active member
I had a problem with AI Bot's aiming. To fix this in my project I modified method LookDirection in PunLookSource and changed the Raycast to use lookPosition instead of m_NetworkLookPosition.

Posting here, because this might be a bug?

Code:
        public Vector3 LookDirection(Vector3 lookPosition, bool characterLookDirection, int layerMask, bool includeRecoil, bool includeMovementSpread)
        {
            var collisionLayerEnabled = m_CharacterLocomotion.CollisionLayerEnabled;
            m_CharacterLocomotion.EnableColliderCollisionLayer(false);

            // Cast a ray from the look source point in the forward direction. The look direction is then the vector from the look position to the hit point.
            RaycastHit hit;
            Vector3 direction;
// changed: if (Physics.Raycast(m_NetworkLookPosition, m_NetworkLookDirection, out hit, m_NetworkLookDirectionDistance, layerMask, QueryTriggerInteraction.Ignore))
            if (Physics.Raycast(lookPosition, m_NetworkLookDirection, out hit, m_NetworkLookDirectionDistance, layerMask, QueryTriggerInteraction.Ignore)) {
                direction = (hit.point - lookPosition).normalized;
            } else {
                direction = m_NetworkLookDirection;
            }

            m_CharacterLocomotion.EnableColliderCollisionLayer(collisionLayerEnabled);
            return direction;
        }
 
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