Skermunkel
Member
Hi,
I am having some problems instantiating and syncing my Projectiles across the network. I have set up my Scene, Players, Weapons and Projectiles according to the documentation and I can get my Players to spawn correctly into the same Room, but when I try to fire my Projectile Weapon, there are massive inconsistencies, delays and failed instantiations across the 2 different game instances.
This seems to be quite a common problem in UCC PUN as I've seen a few other players sitting with the same problem. I just wanted to check if anyone has constructed a basic step by step process on how to set up Projectile Instantiations across the Network?
Please, any help on the matter would be greatly appreciated as this issue has held me back immensely so far.
I am having some problems instantiating and syncing my Projectiles across the network. I have set up my Scene, Players, Weapons and Projectiles according to the documentation and I can get my Players to spawn correctly into the same Room, but when I try to fire my Projectile Weapon, there are massive inconsistencies, delays and failed instantiations across the 2 different game instances.
This seems to be quite a common problem in UCC PUN as I've seen a few other players sitting with the same problem. I just wanted to check if anyone has constructed a basic step by step process on how to set up Projectile Instantiations across the Network?
Please, any help on the matter would be greatly appreciated as this issue has held me back immensely so far.