Projectile Collision

Matt-The-Slayer

New member
I am struggling to understand some aspects of the collisions. (Layer Names are in bold)

My goal: Projectiles (Arrows) should pass through Character collisions, and hit SubCharacter collisions.

Whats Happening: Projectiles (Arrows) are hitting the Character collisions and destroying (They do cause damage).


I have been trying to play around with different methods to accomplish my goals, starting first with using the Unity Physics Layer Collision Matrix. Then I came to the realization that collisions were being modified at run-time via the Layer Manager and Character Layer Manager scripts, as well as select able impact and sticky layers on the Projectile.cs.

After playing with these for more than an hour I am feeling stuck. No matter what settings I make, the Projectile (Enemy) will not pass through the Character collision.

Any direction given would be helpful.

Thanks,
Mathew
 
The projectile layers are set on the ShootableWeapon component. The collision matrix is not used since the projectile is not using Unity's physics.
 
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