mikhail.b1990
Member
Hey everyone! I've been trying to get a basic multiplayer deathmatch set up using the following tools:
1. UCC
2. UCC PUN integration
3. Behavior Designer + Movement Pack
4. Deathmatch AI Kit
5. Deathmatch AI Kit's BD integration
My idea to get something working quickly was to take inspiration from the example scenes from the Deathmatch AI Kit i.e. Main Menu and Spark. As a result, I've made a main menu scene for myself, which has the MainManager in the PUN integration package, and I'm using that to move on to my actual deathmatch scene, where I'm using the DeathmatchManager via the Startup GameObject to spawn my players. However, when I spawn my local player, which is just a duplicate Aydan prefab set up for use with the PUN add-on, I face two problems:
1. The player spawns but doesn't equip any items.
2. The camera slots in the player into the CameraController script but doesn't move with it, probably because the player isn't initialised correctly.
What could be causing these issues? Is there something I'm missing?
1. UCC
2. UCC PUN integration
3. Behavior Designer + Movement Pack
4. Deathmatch AI Kit
5. Deathmatch AI Kit's BD integration
My idea to get something working quickly was to take inspiration from the example scenes from the Deathmatch AI Kit i.e. Main Menu and Spark. As a result, I've made a main menu scene for myself, which has the MainManager in the PUN integration package, and I'm using that to move on to my actual deathmatch scene, where I'm using the DeathmatchManager via the Startup GameObject to spawn my players. However, when I spawn my local player, which is just a duplicate Aydan prefab set up for use with the PUN add-on, I face two problems:
1. The player spawns but doesn't equip any items.
2. The camera slots in the player into the CameraController script but doesn't move with it, probably because the player isn't initialised correctly.
What could be causing these issues? Is there something I'm missing?